thread: 2011-02-21 : Into the Unknown?
On 2011-02-21, David Berg wrote:
The real game that I am really working on is called Delve. However, it lacks a pithy answer to “What’s it about?” It’s about as many as four things, two of which could be called “Into the Unknown” and “Pauper to Prince”. Sorry if I led any readers astray with that! If those two parts had worked on the linkage front, I was planning to rope in a third “Learn Magic” game, and then address the troubles of linking “right now” procedures to a fairly complicated “why we’re playing this game”.
I’d love to go into that “why we’re playing” issue, but for now I’ll just respond to your direct question:
Delve’s guidelines for GM prep have gone through a million iterations. A very old one is here, a potential chunk of a newer one is here. So the one-paragraph summary will be a combination of tested methods, untested methods, and vague hopes. Here I go:
“Assess what the players already know about the secret they’re pursuing. From either your Pyramid of Secrets or your broader understanding of how Delve magic works, pick or create a new object or piece of information that unlocks further utility of that secret. If they have the unbreakable stone, choose the lens that focuses starlight into a beam that can break the stone. Once chosen, plop this object into your next adventure scenario, generated using the worksheet provided. The new utility should be an option to solve the scenario’s Problem.”
Is that sufficient without the scenario-generation details, or should I try to squeeze those in too?