anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-22, Vincent wrote:

Audience: Absolutely your audience should be seizing on Delve by now. I should be seizing on it, right now in this very thread, and I'm not. Brand should have seized on it, and he didn't. I'm pretty sure we're in your target audience, right? We're the most friendly-by-default audience the game is likely to have.

I mean, it's not really my business, and if you're happy, you're happy. We're indie! I don't get to tell you what's what. I just think that the search for outside playtesters is a game's first marketing test, so if you're hoping your game does well in publication, look for it to attract excited playtesters.

Design: So here's what we've got, then. We've got this:

Solve weird problems, learn weird secrets, and gain the leverage and connections to achieve your huge ambitions!

...But then when I look even a little bit into how I'm supposed to do it, I find that, well, no, I don't really get to do it at all. I get to be "involved in the solving process," I don't get to BE THE SOLVER. And I'm going, huh, that's not as cool. I bet it's the same for learning weird secrets: I bet I get to be involved in the learning process, I don't get to BE THE LEARNER. I bet the GM should make sure in prep that thing A will teach me secret B, just like the GM should make sure in prep that thing C will solve problem D. I bet I don't get to BE THE ACHIEVER, even, I bet that the GM's going to pave the way for me or some crap.

And my interest evaporates! Am I wrong? I hope I'm wrong.



 

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