anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-22, David Berg wrote:

Vincent,

Ack!  That sounds like no fun at all.  That sounds like the kind of railroady shit I played in high school.  Delve is part of my attempt to NOT do that!  It's been consistently fun, in a way that "follow the GM" wasn't.  So, uh, I assume that means you're wrong!

It's hard to know whether we're connecting on what it means to solve / learn / achieve.  If you mean it in a strictly Gamist context, then no, Delve players don't get to do that.  But if you're talking about what the experience feels like, then they absolutely do.

I am psyched to know that you might be part of my potential audience!  I honestly didn't expect my hardcore Right to Dream stuff to fly particularly well in most of the corners of the internet that I frequent.  I hang around here mostly so folks can poke holes in my ideas.

To that end, let me see if I can provide a better pitch.  "Solve weird problems, learn weird secrets, and gain the leverage and connections to achieve your huge ambitions!" is actually not it.

Super short blurb:
"Discover supernatural secrets as if you were really there!"

Convention blurb:
"Two children have gone missing in the last two weeks. A foul odor is rising from the village outskirts. Small patches of forest have been inexplicably destroyed. Using special perceptions and tools of augury, can your novice adventurers unravel Sprettadal's plight? What magics are at work here - and can you learn any of their powers for yourselves? Serious, immersive play style focused on character POV."

I'll now go and think hard about the optimal pitch for this thread.

(I have a billion other things I can say right now about why the game works, so if you'd like to know something in particular, please ask!)



 

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