anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-24, David Berg wrote:

Must add another design priority; this one I'm 100% sure of:
Provide "Eureka!" moments, where it occurs to the players to combine two magical functions in a way that gets them something cool, and they're super stoked about that.

When this has happened, there's probably a 70/30 split between magical interactions I'd anticipated and ones I hadn't.  That last 30% is definitely what gets me most excited, though.

(Sorry to give you so much to read through.  Knowing what to focus on is tough!)



 

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