anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-25, Paul T. wrote:

Dave,

Some good stuff here. Particularly this:

"As GM, you'll see the players combine magical items and effects in ways that you've anticipated, and ways that you haven't. As always, do 'what would happen', based on your knowledge of the magical principles* involved. If the players honestly think a certain result is 'what would happen', unless you have conclusive knowledge otherwise, go with it. For fuzzy cases, the rule of thumb is that magical items do interact; 'nothing happens' should only result when nothing else could make sense."

Your game gives somewhat the illusion of "the magic GM does everything because he's brilliant". In reality, you could say there's a certain set of rules and/or procedures, like the one I quoted here, which make that work consistently (or at least most of the time).

It's fun to see you undertaking your own Delve in unearthing all these different techniques, guidelines, and principles.

The one you just spelled out here is a great example of that.



 

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