anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-26, Joel wrote:

"As GM, you'll see the players combine magical items and effects in ways that you've anticipated, and ways that you haven't. As always, do 'what would happen', based on your knowledge of the magical principles* involved. If the players honestly think a certain result is 'what would happen', unless you have conclusive knowledge otherwise, go with it. For fuzzy cases, the rule of thumb is that magical items do interact; 'nothing happens' should only result when nothing else could make sense."

I'll second this being brilliant. I wish I could send this paragraph back in time to every Right to Dream GM I've ever played with.

Before I read this paragraph I was right along with Vincent going "Pssh. I don't REALLY solve problems, the GM solves it for me and I go along with it."



 

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