anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-02-28, Vincent wrote:

I'm still not 100% what we do in the game. Right when I thought you were telling me, David, instead you wrote "design priorities," and it got me all confused. So check me on this.

In Delve, the GM creates a weird problem, and the players undertake to solve it. As GM, when you create the problem, you're to create with it at least one valid solution that is within the players' grasp, and then in play you're to accept any valid solution that the players come up with.

Am I good?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":