anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-07, Vincent wrote:

David: I'm concerned about GM burnout too. It's on topic! It lives in the game's connections and barriers, but on the GM side. I'm sure we'll come to it.

For now, connections and barriers on the player side. In your con scenario intro, you tell me I'm playing to do this: "can your novice adventurers unravel Sprettadal's plight?" And that at my disposal I have these: "special perceptions and tools of augury."

Tell me the rules for using tools of augury! I hope they're kind of short. If they aren't, summarize as best you can?



 

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