anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-08, Vincent wrote:

I'm relieved to know it's out of date, since it so badly contradicts "when you create the problem, you're to create with it at least one valid solution that is within the players' grasp, and then in play you're to accept any valid solution that the players come up with." So, cool.

But onward with connections and barriers. So here's what I'm here to do: "Two children have gone missing in the last two weeks. A foul odor is rising from the village outskirts. Small patches of forest have been inexplicably destroyed... can your novice adventurers unravel Sprettadal's plight?"

Does looking at a reproduction of the card spread you used to create Sprettadal's plight help me unravel it? Does it tell me where the children are or what's their fate, or what the foul odor's source is, or who's destroying the forest?

I can't tell by looking at the rules or the cards whether it does, so I'm asking. It sounds like the connection is tenuous, that it depends upon my making the same leaps of invention that the GM made. In play, do players look at the spread and draw solid enough conclusions from it to confront somebody, or go to a certain named place, or break the bad news to the frightened mothers?



 

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