thread: 2011-02-21 : Into the Unknown?
On 2011-03-14, David Berg wrote:
Okay, I'll post what the GM does elsewhere and link it when it's complete. As for what the players do, here's something concrete:
When you begin play and ask the villagers what's up, you'll be given three different ways forward: investigate the missing kids, the foul odor, or the torn-up forest. Which way you choose will determine which obstacles you will face. If at any point you run into an obstacle you're not eager to tackle, you can switch tracks.