anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-14, David Berg wrote:

Okay, I'll post what the GM does elsewhere and link it when it's complete.  As for what the players do, here's something concrete:

When you begin play and ask the villagers what's up, you'll be given three different ways forward: investigate the missing kids, the foul odor, or the torn-up forest.  Which way you choose will determine which obstacles you will face.  If at any point you run into an obstacle you're not eager to tackle, you can switch tracks.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":