anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-14, Vincent wrote:

David! I'm trying to get out of you what I do as a player, moment to moment, so that I can understand how it connects to what we're doing in the game overall. You're not being forthcoming about it! Either the rules just plain don't exist yet, or else I'm not asking my question in the way you need me to. One more try.

Let's say I'm investigating the missing kids, and for reasons of my own I decide that the father of one of the missing kids knows more than he's telling. As player, I don't know that he does, but I've become convinced that he must. "This guy knows more than he's telling," I say. "I get him alone and really browbeat him to get the truth out of him. If he denies it, yes, I WILL get rough with him."

Remember how you told me what the rules for augury are? The GM deals up the cards etc etc? What are the rules we follow now, in THIS circumstance?

I've declared my character's action, so what's the range of possible outcomes? What dice do I roll, if any? What calls does the GM have to make before and after I roll dice? If the guy DOES know more than he's telling, how do I get confirmation of the fact, and how do I get the whole truth out of him? If he DOESN'T, how do I come to know that instead?

DON'T MAKE UP NEW RULES. If you haven't already designed rules for this, or if the rules for this are in flux, please tell me!



 

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