anyway.



thread: 2011-03-16 : Toward One

On 2011-03-17, Vincent wrote:

nilum: Oh, very much so.

The whole scene of mystics vs Jinn reappears, with a different expression, in Dogs in the Vineyard.

The business of accumulating and spending bonuses is very much like Xs in Poison'd, too.

The idea that you have to provoke a Jinn, making it stronger and stronger, until it finally manifests, so that it's vulnerable to you at its strongest, is philosophically consistent with my game design since, even if it hasn't precisely reappeared.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":