anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-23, David Berg wrote:

Gotcha!  I'll have to think on my most relevant-to-Delve-play insights a bit before replying.  While I ponder, can we dig into GMing by design a bit more?

Would you mind elaborating on your AW explanation?  I'm not sure if I'm missing your point or just confused by your wording.  Lemme see: Over the course of play, as GM, several Basic Moves repeatedly make me determine "what could happen to this NPC", so then it becomes natural to think that way all the time, and "maybe kill them" is a subset of that.  Is that what you're saying?

If so, it seems to me that the connection between the game's design and the way to GM it is largely one of perspective.  Concrete things you must do orient you toward the fiction in a way that informs your choices about what you can or want to do.  And then of course the MC instructions make that orientation explicit.

Would it be fair to say that in Dogs and AW, the things you must do to create Towns and Fronts are a big part of giving the GM the proper perspective?  I feel like that is something that's present for me when I prep scenarios in Delve; I'm just not sure whether that's capable of being sufficient orientation by itself.



 

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