anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-25, Deliverator wrote:

Vincent, has Dave told you my idea for how to implement a solid mechanical framework in Delve?  It's to use AW's mechanics (or at least use them as a framework), but hide them from the players?the GM does all the rolling, keeps track of all non-in-world stats, etc.  It's simple, reliable, gives plausible outcomes in a nice trinary range.  The players will be able to tell when the GM is rolling dice but not what precisely he's rolling them for.

It does require more GM judgment (than core AW) about when a character is doing a Move (in that in AW the group occasionally discusses a bit if what the character did was really "doing it," at least IME), but the Moves are concrete enough that I don't think that'll be a problem.

Reading this thread, I'm even more convinced it's a good idea.  Specifically, AW does that thing where you're always getting new feedback for stuff that you try.

Matt



 

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