anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-03-29, David Berg wrote:

Vincent, if forming a clear connection isn't about giving players extra certainty on odds and outcomes, and it isn't about ensuring that every outcome is fun/interesting/relevant, then what is it about?

As a player, if I'm gonna roll a die with unknown odds and then have the GM pick from a list that includes "nothing happens", I'd just as soon let the GM wing it.

I feel like I must be misreading your last post.  Can you help me out here?

Is Delve "freeform"?
I have negative associations with the term, and have seen its definition vary wildly.  All I can say is that, if Delve (a) communicates what to do, (b) inspires people to do it, and (c) provides a reliable play experience of the type I'm going for, then I'll consider it a success.  I can't think of a way not to call creating (c) game design, though.



 

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