anyway.



thread: 2011-02-21 : Into the Unknown?

On 2011-04-11, Vincent wrote:

Josh, about free play: Free play and freeform are the same thing. In Rock of Tahamaat, during free play, I expect to change the players' normal social interactions just by using the game's content and their natural reactions to it. When I judge that people won't naturally make the leap to the social interactions I WANT them to have, THAT'S when I design mechanics.

As far as the interface between them goes: you could play Rock of Tahamaat but ignore the part where it says "when a character does something that would bring her into conflict with someone else, or expose her to danger, stop and use the resolution rules." I don't know why you would, but I also don't know how I could make you use them if you didn't happen to.

When my 11th-grade English class read The Grapes of Wrath, our teacher had us read only every other chapter, skipping the symbolic ones. I don't know what that was about, but she did it. I also don't know what Steinbeck could have done about it, though. It's not HIS fault.

So maybe I'm missing your question! If I am, try again?



 

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