thread: 2011-04-08 : Freeform
On 2011-04-12, Ron Edwards wrote:
This also goes back to the Infamous Five in which I argued that purist freeform required the maximum points of contact with system ... which is to say, "how do we do this" moments, not merely system use ... of any kind of role-playing. It's also why I claimed back in the Gaming Outpost days that Drama-heavy systems (using Tweet's terminology) are genuinely system rather than system-less, as frequently claimed during the 1990s.
Best, Ron