anyway.



thread: 2011-04-08 : Freeform

On 2011-04-13, Jaywalt wrote:

Now I wanna hear about your conversation with Emily because, yeah, your take on "structured freeform" and mine are pretty different.

A lot of my designs, like my freeform AW hack Ghost Opera, still use mediating cues that involve the fiction.  The "freeform" comes in having unexpected situations arise from the interacting intentions of the players, rather than those + randomness (fortune-based mechanics), as in not-freeform games.



 

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