anyway.



thread: 2011-04-08 : Freeform

On 2011-04-13, Simon C wrote:

Ghost Opera is freeform? My gut reaction says "no it's not!"

I think that because it's got explicit conflict resolution that's cued by events in the fiction, it doesn't feel like freeform to me. It's just diceless.

When I think freeform, I think of games that have no explicit cued rules - or the only cued rules refer to real-life things, like "It's the Winter phase now, so people can die" or whatever.

That's just my gut though. It should probably stick to making poops.



 

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