anyway.



thread: 2011-04-08 : Freeform

On 2011-04-13, Alex Abate Biral wrote:

I think Simon's point is that "no takebacks" and "takebacks are ok" are two possible principles. As principles, they can affect a lot of the techniques that are actually used during the game. For example, in "takebacks are ok" games, you have an IIEE with "look ahead", the scene framing may be discussed before one specific idea is decided and how the players commit to what happened off screen. Is that right, Simon?



 

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