anyway.



thread: 2011-04-08 : Freeform

On 2011-04-14, Simon C wrote:

Yeah, that makes sense to me. I think you're right about Ghost Opera not really allowing for takebacks, at least as written.

But! I think it's maybe a characteristic of no-fortune games that you end up with a lot more negotiation, bargaining, and takebacks. That's been my experience, anyway. Rolling a die is like crossing the Rubicon (see what I did there?).



 

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