anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-15, Simon C wrote:

Ok. I guess I still don't get it.

In your essay on the subject you talk about the players needing to be able to point to the rules and say "hey! why did you let my guy off the hook?".

What do the players point to in your system here? It's not the dice, clearly, since they're essentially task resolution - the consequences for the conflict are left to the discretion of the players.

What stopped Emily, the first time she rolled higher than the dragon, from saying "Ok! Problem solved! I hide us all and the dragon passes us by!"

I mean, I can see that there is something stopping her from doing that, but it's not the dice system you were using, it's some unstated principle that you use to decide when a scene is "done".



 

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