anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-15, Simon C wrote:

It seems like we're talking past each other.

Maybe it would help to be more specific about what I'm asking?

The players, you, Emily and Meg, are all interested in seeing what these characters do under pressure. For that to work, you need the pressure to be actually real, right? It doesn't work if you can back off of them whenever you like. You need the rules to create the unwelcome and the unwanted.

It seems to me that the dice system you're using in the example doesn't do that, yeah? What's doing that is some other, unstated principle.

I want to be clear that I'm not being obtuse or trying to prove a point, I just genuinely don't understand what the deal is.



 

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