anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-16, William Burke (not a monkey) wrote:

I have to say, these are some of my favorite threads, and it's nice to have them all collected like this so I don't always have to hunt for them.

One key thing you point out in the first thread, that I hadn't really thought about, is the keen necessity to collaborate in other people's characters doing the things that they find character-defining. In Sol Invictus, I think this has come up multiple times as characters unintentionally push on each other and expand to fill available space—which obviously makes it harder to identify what's actually character-defining! This is one place where less (capability) is more (clarity).

(Imagine a game of Dogs in the Vineyard where you could only get dice by calling on the attributes of other people in the conflict.  Maybe you'd get em by calling on them positively, or calling on your own attributes negatively. I dunno.  As you point out, Universalis already gives you dice for this.)

More later after I sleep and work!



 

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