anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-18, Alex Abate Biral wrote:

Thanks Vincent. Sorry for the dumb question by the way. The books you wrote (at least the ones I read) make this stance you have toward game design pretty clear. I guess I was just surprised to see play without cues like the one you described work so well.

By the way, I think the answer to Simon's question may be so simple you are missing it. It seems to me the principle he wants might be as simple as "Make most of your game choices thinking first as a story creator" as opposed to "Make most of your game choices thinking first as your own character" or "Make most of your game choices thinking first as a strategist".



 

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