anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-20, Emily wrote:

We stopped playing because, over the last couple of years of the game, what we wanted had developed to the point where only genuine rules or covert negotiation again could give it to us.

I think what happened was that we unknowingly went covert again. Because we didn't have proper tools to deal with the issues we were hit by. Also, we'd played out a lot of the plot stuff we had to play. 6 years is a bit of time.

Why isn't the imaginary threat of death a real pressure? Because imaginary things are not real things? I hope?
Simon, are you asking why we would be concerned about that if the risk wasn't mechanically enforced? If so, that's something we can talk about.



 

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