thread: 2011-04-12 : A background in Principled Freeform
On 2011-04-21, David Berg wrote:
"We want to let our characters off the hook, but we want rules that won't let us" sounds like "we don't want to do what we want to do". I think that's the source of the confusion here.
I've been assuming that the rules are there to prioritize our Overall Wants (e.g. juicy game with conflict that tests and reveals characters) over our Immediate Wants (e.g. be nice to the beloved character).