anyway.



thread: 2011-04-25 : We are creative equals

On 2011-04-25, Vincent wrote:

Lots to answer in that!

1. What's "immedium"?

2. Freeform roleplaying isn't the pinnacle of roleplaying.

3. I think that there are two kinds of play that could be called the pinnacles of freeform play. Our principle, yes, represents one of them. The other is the GM-is-all kind, radically centralized instead of radically decentralized.

I prefer our kind, but I don't see any reason to think it's any more a pinnacle than the other. They're both nuts and, take the gains and subtract the pains, unprofitable compared to well-designed games.

4. Oh holy cow, collaboration and participation are NOT the things that our freeform game gave me that well-designed games don't. A world of not.

There was a long-term creative intimacy that our freeform game gave me, that I miss. But a well-designed game fosters collaboration, even collaboration as equals, far, far better than playing by just the bare principle ever can.

5. Similarly, I don't really care about the fiction as it would be experienced by a spectator. A well-designed game is no more likely to give me good spectator-fiction than our freeform game was.



 

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