anyway.



thread: 2011-04-25 : We are creative equals

On 2011-04-25, Meguey wrote:

No hurt feelings at all, Vincent. It was an awful lot of work. And, since Emily and you have shared your personal principals, here are some mine.

Everything is interesting

Most sessions started by one of us saying "Who's doing what?" and then we'd mentally look around the covenant and town and etc, and see what everyone we were responsible for was up to.

Shared GMing meant that no matter what was said in response to that looking around -  "The Duke [important NPC, I forget who had ownership of him] is meeting with a messenger from the South" or "Acanthus [a primary PC] is sitting on his roof, hucking rocks at whoever gets too close" or "There's a new batch of puppies in the stables, and the hold children are entranced" - that's where we'd go, because that's what was clear in our vision and where the story was.

The exercise in letting go of preconceived ideas about what was important and where the story lie was great.

Bounce off others until things back

This hits at why Vincent was able to effectively play my character's beloved parens. When I was looking around, I looked first at what was opposite the other primary characters. If Soraya was setting herself up for studying the fae, I was ready to play the fairies of the mountaintop. If Acanthus was going to do politics with the Duke, I was ready to play the Duke or his household. If I had a wacky idea that we should have a Griffin in the environs, in whose presence it was nigh impossible to lie, I played it to the hilt and let Acanthus get all babbling and silly, so unlike his normal self, in the Griffin's presence.



 

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