anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-26, Simon C wrote:

Hooray!

Certamen: Yup. Makes sense to me.

It occurrs to me that the escalation thing is what makes the game support a Story Now agenda, and why playing without it is so dull. Is that accurate? That implies that as a group, you guys would probably find a way to bring escalation and resolution into play, even if there was no explicit systemic support for it, right?



 

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