anyway.



thread: 2011-04-12 : A background in Principled Freeform

On 2011-04-26, Emily wrote:

The reason I brought all this up is that I've played games where it's just people describing what their characters do, with no expectation of conflict or resolution or rising tension or escalation, and it is dull as shit.

Was that all they did? No world building? No plotting? No research or discussion on how the characters might accomplish something? No dissection of how characters think, their motivations, corruptions, or aspirations? No exploration of long term goals and frustrations in the short term? No clashes of characters whose synergies you could never predict?

Does sound boring. :)



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":