anyway.



thread: 2011-04-25 : We are creative equals

On 2011-04-28, Josh W wrote:

There's one way to talk about creative equals, and that's in how much you value each others contribution etc etc.

Nice, but not what your talking about (to be picky, it's not the quality you're saying is characteristic).

Instead, you seem to be playing on the basis of:

"Everyone has veto, and using it is not a bad thing, and any disruption of flow that happens because of it is something we're totally ok to loose."

Then there's the stuff about why you veto, what your aiming towards; I get the impression that all service to other players is in the context of a world you've committed to, it's not "That's not good enough, entertain me more!!", rather you commit to making it fit the world in a complex way and then other players commit to finding out how that could be interesting.

So it's very humanist, even soap opera-ey in it's focus on people and their relationships, always placed above action and poetic flow. That something fits is more important than that it is dynamic, and the drama, suspense and so on comes primarily from building those resonances and layers of meaning, not from the rush, although there can be that too where it fits.

In an alternative model, you'd play faster and looser with character, so long as the events built up in the right way, and there would be a lot of staging where people are standing and how things are moving. It would be much closer to a pointless but cool action film than a human drama.

In a further alternative, you'd take keeping things moving as being more important than each moment being right, and blur through stuff to see where you end up. You take what someone says as how things are, but commit to working with whatever has already been produced.

Or you could even commit to divying up what parts of the world you deal with, taking the other person's attitude on that matter as final, and shifting things about so everyone has enough stuff to work with. You all work towards the same goal, but you take what people give as their slant on the thing you're creating.

All of these give some form of creative equality, both in the lovey dovey way, and in the "we basically react to everyone's contributions according to the same scheme" way.



 

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