anyway.



thread: 2011-04-25 : We are creative equals

On 2011-04-30, Vincent wrote:

I don't know what to tell you. Textual guidance can take you so far. To go farther, you need real game design. You need something more compelling than instruction and tools to overcome a person's or a group's best interests.

I need to talk to you about real game design more, I guess. It'll take some doing, though, if "when we want to let our characters off the hook, we need rules to threaten them; when we want to kill our characters, we need rules to protect them" doesn't already communicate it to you.



 

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