anyway.



thread: 2011-04-25 : We are creative equals

On 2011-04-30, Paul T. wrote:

I don't want to butt in, but it seems you two might be talking past each other because of vague concerns like the term "freeform" and "game design". Can you "design" a "freeform" game?

Can either of you define where textual advice turns into game design?

Play Unsafe is a collection of advice that would unquestionably improve the gaming of a person open to the ideas in that book but not yet exposed to any of them. But it's also clearly not a game, not an activity, but a collection of advice.

From what I know of Dave's game Delve, all the "advice" does fit together into a coherent whole, a focused set of procedures or techniques very much in the "Forge mold" of game design.

Vincent, in your terms, however, it lacks defined "mediating cues". (Dave, I know there are some, but they seem to very rarely come up in play.)

I don't know if I'm helping or just getting in the way. But I'm reading along with interest, so please do keep on it, if you're both so inclined!



 

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