anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-02, David Berg wrote:

If you're just churning out principles for my sake, all I can say is, "Thank you!  I think I get it better now."  I was assuming it'd be fun (and at least potentially useful) for you guys too.  Sorry if that wasn't the case.

I have some thoughts about building supports into freeform by fixing certain setting elements and divisions of authority, and I thought some hypothetical "would this have helped?" might be interesting for this Ars Magica game.  But maybe there's no point unless you're into designing for freeform.  Anyone?  Emily?

Vincent, I'm happy to discuss overcoming best interests with design, but I have a major fear that we've got a terminological disconnect around "rules", "interests" and more.  Since you stated your "rules should sustain in-game conflict vs player unity" position 6 years ago, I'm sure you've had to explain that to people.  Could you link me to such an explanation?  Thanks!



 

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