anyway.



thread: 2005-03-18 : Audience?

On 2005-03-22, Ninja Hunter J wrote:

Jonas said,

But if you don't want to use direct rules, like The Mountain Witch or Paranoia XP, what can you do?

Why don't you want to use such a mechanic? The purpose of such a thing is to solve precisely the problem you pose, and Mountain Witch does it admirably. I haven't played Paranoia XP yet.

For instance, you could have a social circle around each character, with the number of characters in that social circle equalling the number of players. Whenever a character is 'on hir own', the other characters in that social circle effect the character in the center.

With the soldiers, it's obvious how that would work: the characters give resources to their buddies, present or not.

The girlfriends might have individual social circles, with each of those relationships in a one-sentence format on her character sheet, plus that Girlfriend's Soldier. Each other player is assigned on Friend. Anyone whose character isn't present gets to say what their Friend would say and throw resources in on either side of the argument, whether or not the character is there. You could have a Closeness stat (a la Mountain Witch) that determines how many dice that Friend (or Soldier) has. This should directly feed into the relationship the Girlfriend has with her Soldier.



 

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