anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-09, David Berg wrote:

Insights

...and of course, the game design should only bother to make the unwelcome loss of my followers compelling if that loss is part of some insight the designer wants to offer.  "Apocalyptic fiction relies on instability, where what you value most could be gone tomorrow," or, "Real people reveal themselves most when the rug's pulled out from under them," or some such.



 

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