anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-11, Ben Lehman wrote:

Let me expand on the last bit, a bit more.

So let's imagine that somewhere there's an alternate universe where, by different die-rolls, Jennifer (the girl in the above example) didn't die. Would the game be better off for it? Probably.

But what we do when we fudge the result isn't enter that universe. Rather, we render Bliss Stage toothless. A toothless Bliss Stage is not very fun at all.

I think that this is true for all games. Consequences are important. Render consequences toothless and you render the game flat and boring.

yrs—
—Ben



 

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