anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-11, Chris Chinn wrote:

The unwelcome stuff pushes us outside of our boundaries.  You think you know your character, but the unwelcome pushes you to the space where you go, "I don't know!".  And then - you end up discovering something about your character you didn't know.

Yes, your character is created by you, so in a way, you're discovering something about yourself as a player, as a creative person.

Obviously, this applies to Narrativism.  Gamism's unwelcome stuff is losing.  Sim's unwelcome stuff involves hewing to the Dream, though there's a lot of Sim that doesn't require unwelcome stuff as well.  The Happy Fluffy Bunny game is an exaggerated, but accurate example.



 

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