thread: 2011-05-11 : The Un-frickin-welcome
On 2011-05-11, David Berg wrote:
Vincent, what I'm saying is that, if I roll badly, and then the MC violates our social expectations but the rules didn't force him to, then my group would blame the MC, not the rules.
In our AW game, Matt didn't choose to violate our social expectations, and the rules never forced him to. Thus, afterward, everyone spoke of the game as "not producing unwelcome outcomes".
Thinking like a player
When I work on design problems, I do tend to start with, "If I was playing, and this rule or procedure came up, what would I do?" What orientation do you take?