thread: 2011-05-11 : The Un-frickin-welcome
On 2011-05-11, Vincent wrote:
David: Jeez. It's like you can't accept that I'm saying what I'm saying, so you chase the terminology around instead.
A game should sometimes force the group to violate its social expecations. That's what supplanting the group's best interests means, or changing its social contract, or introducing the unwelcome into play.
It didn't happen to happen in your Apocalypse World game, but it might have - if, for instance, Matt had felt that butchering your followers had been the right thing to do, and you hadn't. The game's rules say that Matt doesn't answer to your social expectations.
Your only recourse, at that point, is the same as my only recourse: abandon your commitment to play the game by its rules and tell Matt (or Meg) to take it back, quit the game, or keep playing anyway. Right?
What do you make of Ben's and my examples?