anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-13, Vincent wrote:

Oh, yeah, no. I'm saying that explicit principles and instruction alone are weakest, and that mediating cues are sometimes best, not that mediating cues are always best. You can clearly accomplish an awful lot with just content and constructed interactions, for instance.

Player investment seems to me like a product of process, whatever the process is. My guess is that you can start building on player investment quite early in your process - Apocalypse World surely does - but not first.



 

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