anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-16, Gordon wrote:

I'd just add to Ralph's comments that by my reading/understanding, it's not so important that non-rules-driven social context CAN'T ever deliver.  In fact, I have a recent play experience in mind where I'd say it did, mostly.  But good rules are better tools than bare socializing - more reliable at producing the result, with less accompanying baggage, and less work required by the playgroup ('cause the designer already did some of it).

That superiority for the desired purpose is what's important - not absolutes of can/can't.



 

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