anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-17, Vincent wrote:

Everybody likes to focus on how game design creates unexpected things. But once in a while, inevitably, the unexpected thing your game creates will be unwelcome to its players. It may happen one session out of ten, one session out of a hundred, one session out of a thousand - but if your game's really creating unexpected things, it WILL happen. THAT'S when your game design has to hold up, and that's why I'm more interested in the unwelcome than the mere unexpected. Any game holds up when it creates something unexpected and welcome.



 

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