thread: 2011-05-11 : The Un-frickin-welcome
On 2011-05-17, David Berg wrote:
Now I get what Vincent's saying.
The idea that unwelcomeness can be super important to a game design even if it never arises in a typical play session is counter-intuitive to me. That was part of the communication hurdle.
My instinct is to focus on designing the unexpected, but perhaps "could this ever be unwelcome?" is a good yardstick for measuring that. The idea that 100% welcome outcomes are unlikely to be really unexpected does make some sense to me.