anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-17, David Berg wrote:

Now I get what Vincent's saying.

The idea that unwelcomeness can be super important to a game design even if it never arises in a typical play session is counter-intuitive to me.  That was part of the communication hurdle.

My instinct is to focus on designing the unexpected, but perhaps "could this ever be unwelcome?" is a good yardstick for measuring that.  The idea that 100% welcome outcomes are unlikely to be really unexpected does make some sense to me.



 

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