anyway.



thread: 2005-03-23 : Participant Resolution vs. Author Resolution

On 2005-03-24, xenopulse wrote:

Vincent: We freeformers have a harder time of it. We have to learn how to do it ourselves, plus then we have to teach our friends how to do it.

That is so very true, and that's the reason I've gotten much more interested in RPGs again, after 9 years of freeforming, once I found the Forge. At first I was just curious because I'm a theory nut, but then I realized that there is so much potential in well-designed games that drives play more effortlessly than freeform ever could.

I think the game I want to play needs to have not only conflict resolution, but a ... conflict dialectic. Dynamic situation with inherent adversity, the adversity is resolved and the situation elevated, and the resulting new situation once more carries within it new adversity. Much like you described, really, leading up to the climax of the story. The more a game can do this for me, the better.

And yes, I've yet to actually play Dogs, for example, but my wife, who has never wanted to play anything but freeform, has expressed interest simply because of my enthusiastic description of the game. That's a first already :) So I can hope.

- Christian



 

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