anyway.



thread: 2011-05-18 : Ben Lehman: Rules and their Functions

On 2011-05-23, Vincent wrote:

This is hard to think about for me. I probably won't get it until I design a game.

Check me on this, Ben. I've been saying of Apocalypse World that the resolution rules, the moves, are designed to work for only a second or two at a time, and then dump you straight back into, uh, the flow of play. By this breakdown you'd say that the moves are mostly-immediate rules, and they're designed to refer play back after only a second or two to the game's mostly-continuous rules, which are the players' and MC's agendas, principles and always-says.

Sound right?



 

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