anyway.



thread: 2011-05-18 : Ben Lehman: Rules and their Functions

On 2011-05-23, Jaywalt wrote:

Ben: Yeah, I agree on freeform, actually. And Nobilis and Amber (and Marvel Universe and Active Exploits). Invoking diceless mechanics in the exact same place where you would normally roll dice is a strange in-between place in design, but it has its own aesthetics. I'm not a huge fan of resource manipulation as a strong replacement, but otherwise think its a fertile place to make games, especially for audiences who aren't necessarily sold on (or comfortable with) other kinds of freeform.



 

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