thread: 2011-05-18 : Ben Lehman: Rules and their Functions
On 2011-05-23, Jaywalt wrote:
Wait, wait, one other thing!
In my previous climbing example, watch what happens!
The fortune mechanic ("roll dice to climb stuff") becomes a karmic mechanic ("my guy is good enough to climb most anything") and then gets internalized from there!
Wow, that's magic! Now I have to write a game that does that intentionally: Fortune -> Karma -> "Yes."