anyway.



thread: 2011-05-18 : Ben Lehman: Rules and their Functions

On 2011-05-23, Jaywalt wrote:

Wait, wait, one other thing!

In my previous climbing example, watch what happens!

The fortune mechanic ("roll dice to climb stuff") becomes a karmic mechanic ("my guy is good enough to climb most anything") and then gets internalized from there!

Wow, that's magic! Now I have to write a game that does that intentionally: Fortune -> Karma -> "Yes."



 

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