anyway.



thread: 2011-05-18 : Ben Lehman: Rules and their Functions

On 2011-05-24, Vincent wrote:

I hate "narrate" as a technical term with a hate just short of "shared imagined space." It's badly misleading. Fiction gets established by assent, in response to the talking, never by the talking itself. "Narrate" is responsible for some of the poorest game design we've done, and its position as a fixture of our games needs to go the way of stakes setting.

I like your procedural / mediating / purely procedural construction a lot. That's useful.



 

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